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Post by Deleted on Apr 16, 2006 19:39:07 GMT
Hi There,
I am The Matloughe and i'll be your signaller for the day... There is no escape, yes indeed you will be stuck behind a Stratford Reverser for the forseeable future. Thank you for Travelling.
Sorry guys, lol. I was just generally interested as to howmuch interested there is/ or isn't in SimSig. I mean if there was enough of us we could have a Multi Play Session on one of the larger Maps, for example. But that is dependant on Numbers really.
So if you like SimSig or have a passing interested, c'mon down and post, lol.
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Post by Deleted on Apr 17, 2006 1:12:47 GMT
Oh man, I spend far too much time already on Simsig! I haven't done much on KX as the sim is just to big to handle on my own, but all of the others have seen a lot of use! If I'm not controlling trains, I'm controlling aircraft on London Control... Another very addictive way to waste your time! ;D
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Post by Deleted on Apr 17, 2006 7:14:50 GMT
Yeah i looked and KX and shook my head, lol. I can just about manage the NLL... or perhaps Royston ;D. That Plane Contol looks interesting, but sadly isn't my thng...
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Colin
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Post by Colin on Apr 17, 2006 7:25:48 GMT
Well I finally took the plunge and had a proper go at sim sig. I started with the North London line, and soon had drivers of about 20 trains all complaining of being held at red signals or being offered wrong routes ;D ;D ;D I dunno how some of you do it!! After giving up on that (well I had too - the whole North London line came to a stand still ;D), I thought i'd have a look at Kings Cross. I promptly hit exit when I saw how many screens that had Next up was Royston. Yep that's the one for me - nice 'n simple ;D
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Post by CSLR on Apr 17, 2006 9:02:20 GMT
Well I finally took the plunge and had a proper go at sim sig. I started with the North London line, and soon had drivers of about 20 trains all complaining of being held at red signals or being offered wrong routes ;D ;D ;D I dunno how some of you do it!! After giving up on that (well I had too - the whole North London line came to a stand still ;D), I thought i'd have a look at Kings Cross. I promptly hit exit when I saw how many screens that had Next up was Royston. Yep that's the one for me - nice 'n simple ;D It is sims like these that make you realise the huge range of signal cabins that have never been modelled - particularly on the Underground. For those of us who would like a more laid-back simulation, the classic that springs to mind one of the Oval cabins in 1890 (believe it or not there were two). One track, only two signal levers, no points. Accept a train, send it on its way, have a drink and wait several minutes for the next train. That is the way to run a signal cabin!
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Post by Deleted on Apr 17, 2006 9:09:17 GMT
Is Simsig in the same league as BVE, ie free to download, easy to download, lots of different routes to choose?
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Colin
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My preserved fire engine!
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Post by Colin on Apr 17, 2006 9:21:43 GMT
It is indeed free - follow the link, 3rd post down in THIS THREAD.
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Post by Deleted on Apr 17, 2006 9:46:44 GMT
Oh yes....dowloaded Royston, I think Simsig will take a little while for me to figure it out. I've never really learnt a lot about signalling so it'll be a challenge.
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Post by ikar on Apr 17, 2006 10:00:34 GMT
If there is interest I will be glad to host KX for you... and provide the instructing stuff etc.
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Post by compsci on Apr 17, 2006 10:59:15 GMT
I'd be interested, but only after 10 June as I really don't want any more excuses not to revise for my exams.
KX is easier than it looks in many ways. The letter in the train description is particularly useful to avoid looking at the timetable too much. For example 1TXX is a Cambridge express service, so takes the fast lines all the way to the junction at Hitchin. 1PXX is an outer suburban service to Peterborough, and takes the fast lines south of the Welham viaduct and the slow lines north of it.
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Post by Tomcakes on Apr 17, 2006 11:19:10 GMT
I could join in, but again in a couple of months. SimSig does take a bit of getitng used to, I tried Royston and then was invited into a multiplayer game of King's Cross. Eeek! But I managed it without sending too many trains down the wrong way.
As for LU simulations, there is an Epping simulation out there and a couple of others under construction as part of an open source project - but the main contributor is very busy at present.
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Post by ikar on Apr 17, 2006 11:52:01 GMT
There will be a session of KX today at 20:00, IP will be posted, feel free to join...
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Post by Deleted on Apr 17, 2006 13:20:06 GMT
As for LU simulations, there is an Epping simulation out there and a couple of others under construction as part of an open source project - but the main contributor is very busy at present. Do you know where I could find this Tom? At least I understand LU's train numbering
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Post by Tomcakes on Apr 17, 2006 16:58:56 GMT
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Post by ikar on Apr 17, 2006 18:50:58 GMT
IP is 192.168.0.1 feel free to join.
EDIT - to join open King's Cross - Press Multiplayer; click Client and paste the IP in it and than join/connect
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Post by compsci on Apr 17, 2006 19:31:23 GMT
That IP address comes from a range reserved for internal use within a network. Nobody else will be able to fund you using it as it isn't globally unique.
Are you using any kind of router? If so you'll have to set it up to forward the ports which Simsig uses. I can't remember what these are.
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Post by ikar on Apr 17, 2006 19:44:10 GMT
192.168.0.1 or 83.131.190.200 one of this must work, I used to host daily games so it has to work...
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Deleted
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Post by Deleted on Apr 17, 2006 21:31:02 GMT
Hi how'd the multiplay go? I was away so missed it,
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Post by ikar on Apr 18, 2006 6:54:57 GMT
No one joined... or couldn't..., I'll make a few multiplayer tests to see what are the problems.
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Post by bobbybrakedust on Aug 3, 2006 21:30:30 GMT
hi i have had a look at this sim sig stuff and im afraid it is fundamentially flawed having used iecc as a network rail signalman and actually worked some of the boxes on offer in real life it really lacks a lot of things the system seems to run alot faster than the real thing and this can only make things more difficult you. dont get etas for failures so no regulation can take place in respect of how long a line will be closed . and all the calls come through to the signallman when the psb supervisor would handle most of the telephone traffic or in the case of liverpool st the radio operator would
other than that its a bit of fun sadly unrealistic
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Post by Deleted on Aug 3, 2006 23:46:14 GMT
other than that its a bit of fun sadly unrealistic However as signalling sims go, i think its one of the "better" ones! Now who persuaded you to join up here?!
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Post by bobbybrakedust on Aug 4, 2006 0:04:49 GMT
i came over just to annoy you lol
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Post by Deleted on Aug 4, 2006 0:21:21 GMT
i came over just to annoy you lol Oh dear! ;D Welcome to the forum mate, havnt seen you in ages!
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Post by markt on Aug 4, 2006 7:43:25 GMT
hi i have had a look at this sim sig stuff and im afraid it is fundamentially flawed... ... the system seems to run alot faster than the real thing and this can only make things more difficult... and all the calls come through to the signallman when the psb supervisor would handle most of the telephone traffic or in the case of liverpool st the radio operator would other than that its a bit of fun sadly unrealistic The speed can be altered - I think it defaults to somewhere between "normal" and "far too fast" (far too fast being about a minute every couple of seconds). The latest version of Simsig, which was demo'd at a meetup in London, features telephone calls going to whoever is running the relevant panel rather then just the server of the Simsig game.
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Post by citysig on Aug 4, 2006 9:18:22 GMT
hi i have had a look at this sim sig stuff and im afraid it is fundamentially flawed having used iecc as a network rail signalman and actually worked some of the boxes on offer in real life it really lacks a lot of things the system seems to run alot faster than the real thing and this can only make things more difficult you. dont get etas for failures so no regulation can take place in respect of how long a line will be closed . and all the calls come through to the signallman when the psb supervisor would handle most of the telephone traffic or in the case of liverpool st the radio operator would other than that its a bit of fun sadly unrealistic Crikey I think that's all a little unfair for what is currently the most realistic sim available for free. Just the price tag sticks it ahead of the majority. Then think of the detail and hard work put in by the developers. If you want all the realism you feel it is lacking then stay at work. I personally work with a computerised signalling system and if Simsig began to work like it does (slow, sluggish and doing he opposite to what we want) I would quickly un-install it. Etas for failures? I don't follow. If we knew the time something was going to fail then the job would be much easier. For a start we would get people down to fix it before it happened ;D Personally, although in the real world telephone calls would go to different people, this is maybe a chance to see one of the most efficient systems in the world - where everything is controlled by one person. It might lead to job cuts but what a powerful position the one person would hold ;D
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Post by bobbybrakedust on Aug 4, 2006 12:56:53 GMT
hi i have had a look at this sim sig stuff and im afraid it is fundamentially flawed having used iecc as a network rail signalman and actually worked some of the boxes on offer in real life it really lacks a lot of things the system seems to run alot faster than the real thing and this can only make things more difficult you. dont get etas for failures so no regulation can take place in respect of how long a line will be closed . and all the calls come through to the signallman when the psb supervisor would handle most of the telephone traffic or in the case of liverpool st the radio operator would other than that its a bit of fun sadly unrealistic Crikey I think that's all a little unfair for what is currently the most realistic sim available for free. Just the price tag sticks it ahead of the majority. Then think of the detail and hard work put in by the developers. If you want all the realism you feel it is lacking then stay at work. I personally work with a computerised signalling system and if Simsig began to work like it does (slow, sluggish and doing he opposite to what we want) I would quickly un-install it. Etas for failures? I don't follow. If we knew the time something was going to fail then the job would be much easier. For a start we would get people down to fix it before it happened ;D Personally, although in the real world telephone calls would go to different people, this is maybe a chance to see one of the most efficient systems in the world - where everything is controlled by one person. It might lead to job cuts but what a powerful position the one person would hold ;D hi i think there are a couple of pointers i need to clear up 1st i no longer work on br as a signaller however i did for 10 years and 5 of those were on iecc im currently a district line driver ( the legendary DD to blame) 2nd im not slagging off the software im stating a point that its just not realistic to have all the calls and the failures and the regulation of the service coming through to the same person also in times of crisis the team leader is doubling up on the workstation with you to help run the unaffected sections the normal method of work is the signalman will deal with the failed section the team leader will regulate the traffic on approach to the failure in order to assist the signalman also the lul system is rubbish circa 1843 rubbish the br kit is far superiour so im not suprised you have trouble running it rather you than me and by the way an e.t.a for a failure is for the resumption of service not when its going to fail one would use an eta to know when to allow traffic into the affected section from the junction in rear eg: if its 10 mins run time at 125 mph and the ground crew state 15 mins to resume the failure you would not drop a train down the affected line for a further 5 mins etc
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Post by bobbybrakedust on Aug 4, 2006 12:59:30 GMT
hi chris good to hear from you mate long time no see
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Post by Deleted on Aug 5, 2006 6:13:10 GMT
also the lul system is rubbish circa 1843 rubbish the br kit is far superiour so im not suprised you have trouble running it rather you than me and by the way an e.t.a for a failure is for the resumption of service not when its going to fail I'm not 100% happy with this statement, it is because of BR that LU has some older kit. During Nationalisation, BR ate the money that LPTE put into the BTC. Effectively LU had to 'Mark Time' Until BR Caught up. (Sound Familliar? ;D) And with regards to a failure, the system does tell you when the train is expected ot be on the move again. It is in the Inccident Log... I'm not gonna get into a slanging match over which is better LU or BR, i would just like to say you should read through your posts before you press the 'Submit' Button... SO is anyone interested in Playing SimSig...? Cheers, ~ Matloughe
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Post by citysig on Aug 7, 2006 9:29:15 GMT
Bobbybrakedust, I still believe you're getting the "game" versus "real world" boundary a little blurred. Simsig is used by the average enthusiast user as a simulation of what may or may not be close to the real thing.
I never said you were "slagging off" the sim, and merely answered your point - which again leads back to the above statement.
As for LU's kit being 1843 issue, the stuff I work with is a little more recent - albeit mainly 1980s issue. BR (or NR) stuff is of more or less equal quality depending on location. That is why both companies are capable of controlling large stretches of line from one location.
As for etas, the different companies obviously use different practices, but at least we don't decide to send trains on to an affected line until we know for certain it has been fixed. Nothing worse than getting the estimate wrong.
The difference with regard to slowness, joking aside, is that it is in control of the real railway and for it's age and what it can do, it does pretty well. It is because of its age and the way in which commands the railway that makes it occasionally slow.
The point I made is that I wouldn't want a simulation to carry the same constraints fully, as it could become annoying. Having said that, the simulations do re-produce failures, so why not add an extra feature of slowness to respond to commands.
Let's not get too bogged down with who can do what and where. We have both expressed our points, and whilst it's clearly not for you, maybe try not to think to seriously about how to "staff" any future sim you may try.
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Post by Deleted on Aug 8, 2006 23:40:37 GMT
If LU's kit was issued in 1843, doesn;t that mean it was 20 years old when it was first installed on the met?
SimSig varies in realism. For simulation of IECC boxes it is spot on, albeit a bit limited in comparison. However the physics engine has only 5 settings, yet there are differences in Acceleration between individual HST powercars!
Another issue is the approach locking. While it is the only sim to realistically represent this, most locks are for half the time they should be. An Approach lock on a 125mph line HAS to be 4 minutes minimum, yet simisig goes for 120 seconds (2 minutes)
as for what citysig said, I know of an occasion when a signaller at Sloguh PSB was told that the Up Goods Loop at West Drayton would be closed from 0500 - 1300 on that particular day. So at 1300 he promptly sent an EWS freight into the loop at 1301, having not checked with the possesions guy that the restriction had been lifted. 2 wagons and the rear bogie of the loco derailed and the signaller lost his job. It makes no odds when the work is finished because the trains aren't going over the affected line until it's fixed. If that means you carry out some incorrect regulation so beit - (1) it's only a game and (2) it's fairly realistic anyway!
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