DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Oct 14, 2006 20:07:33 GMT
After the character and flora of Kew Gardens, we get to the concrete of Gunersbury. As before, these posts are meant to give a sense of how it's constructed. Lots of detail yet to add, but here's some progress. Hopefully it looks vaguely recognisable to the train crew who venture toward Richmond ;D The tracks and parking garages are in place, as are various markers to site the bridges. First step is to get an overhead view from the sim. You'll also notice a few 'grids' on the ground. They are 1m/10m and are used so I know the dimensions. This pic is used as a backdrop in TSM so I can build the station objects to the right scale. Having the train in-shot is also useful as it too indicates scale and lets me ensure platform length is correct. Here's a few in-sim shots, now that the main construction is done. A view facing roughly South (heading toward Kew). Close up of the underside. Facing the other way - OPO monitors and signals are in place, and the stairway. Overhead showing the tracks and the 'big wall'. The roads split ahead, the NLL going straight ahead, and the DL diverging right toward TGN. Our signal shows were diverging to TGN. The signal on the other pfm controls a reverse move and has a theater display attached. It reads "N" if set for NLL route, else "D" for DL. Next step is to correctly align the platform to the tracks to get the platform-to-train spacing exact; then I'll add the on-platform objects (waiting areas, signage, lighting, etc.). An accurate rendition of the BSI building will also be added. More as it happens... Best, Jimi
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Deleted
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Post by Deleted on Oct 14, 2006 20:11:28 GMT
Looking excellent DrJimi!
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Deleted
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Post by Deleted on Oct 14, 2006 20:16:44 GMT
I say that looks brilliant at the moment!!!
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Deleted
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Post by Deleted on Oct 14, 2006 20:27:42 GMT
Fantastic work!
You now need to make a Silverlink 313!
Sam
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Deleted
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Post by Deleted on Oct 14, 2006 23:05:49 GMT
Those are absolutely incredible! Not trying to nit-pick here but isn't the left hand side of the platform higher than the right side? (ie the gradient is so that the left hand track is on higher ground than the right hand track) I could be mistaken.. But DrJimi, I am in awe. Those platform monitors look incredible.
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Post by chris on Oct 15, 2006 8:54:57 GMT
I think we should give DrJimi a Nobel prize!!
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Deleted
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Post by Deleted on Oct 15, 2006 13:13:38 GMT
And the Google Earth view of roughly the same area: Superb work, Dr Jimi! Seeing as I'm no longer driving on the District, I'm relying on this route to be realistic to remind me of what I'm missing! ;D Great stuff.
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Oct 15, 2006 20:37:45 GMT
Thank you folks - it's progressing well I feel. Luke - if there is a difference in track heights I didn't notice it in my videos, so if so I'll plead artistic license. It's hard to get close tracks at differing heights in MSTS without the ground looking horrible. Terrain mesh is no where near granular enough. There are a few bugs to fix as I finish it. I'm convinced the stairway should be a touch wider toward pfm 2, and the signals should be 3-color, with GB6 having the theater on top. I almost have the pfm stuff built (shelters, signs, lights, etc.) so I hope to complete it all bt maybe mid-week. BSI will be there too. I'll post a video from TGN to GUN when I'm done so you can see the new parts. Might even see a 313 in there
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Oct 19, 2006 22:03:21 GMT
Station is done. Night textures will be tweaked tonight so no night shots yet. BSI building will also be finished tonight. Here's how it ended up... GB6 - Pfm 1 Reverse move starter with Theater showing District Route set Shadowy early-morning view from the SW end Waiting areas Signage and maps Overhead view from the car park crossover Richmond-bound service heads out Upminster-bound service in Pfm 2 I'll post a few night shots tomorrow. Then we're off to Turnham Green. I'm on a station-building blitz for a few weeks... Best, Jimi
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Deleted
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Post by Deleted on Oct 19, 2006 22:15:11 GMT
That's very impressive. I see you even have the large bush that encroaches on the the eastbound track. Will it hit the windscreen, as in real life? EDIT: I've just noticed something - there should be two n's in Gunnersbury!
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Colin
Advisor
My preserved fire engine!
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Post by Colin on Oct 19, 2006 22:26:48 GMT
There are several 'next train' type indicators now fitted at Gunnersbury. With all the concrete and 'blandness' of the station, those indicators actually brighten up the station. Just wondering Dr Jimi, did you choose not to include them, or do the images you have not contain them? Otherwise, another awesome set of images
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solidbond
Staff Emeritus
'Give me 118 reasons for an Audible Warning on a C Stock'
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Post by solidbond on Oct 19, 2006 22:33:53 GMT
For some reason I seem to think that Dr Jimi's videos and info dates back about two years or so, before the new 'next train' indicators were fitted ;D ;D
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Post by agoodcuppa on Oct 20, 2006 10:52:49 GMT
Can I be the merest bit picky and observe that the figures in the speed restriction sign appear too far apart? Additionally, shouldn't the possy rail move to the side away from the platform before the platform ramp?
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Post by trc666 on Oct 20, 2006 12:04:45 GMT
Jimi, I have a copy of the BR Rail Alphabet font if you need it for the NR station signage.
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Oct 20, 2006 14:26:14 GMT
ADW - the bush does indeed hit the windshield. I spotted it in SB's video and felt it should be present (I felt if I noticed it then train crew likely would also ;D ) I love adding in little details like that. COLIN - I was not aware of the 'next train' boxes (SB's reasoning for that is spot on). If anyone could get me a few detailed photos I'll add them. Maybe even animated (i.e. displays change). Mr Cuppa - I regret that both the 'niggles' you correctly note are Kuju's fault, and I have no control over either. Well, the BSI building has been added - I eyeballed the size/scale but it seems to match my photos of the area quite well. It's certainly a 'visible landmark'! (Belated kudos to PP for supplying the detailed photos without which, etc.) Also all the night textures are done. Here's the final screenshots... Onward to Turnham green... Best, Jimi
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Post by glasgowdriver on Oct 22, 2006 16:36:59 GMT
jimi this looks fantastic you got an acutal release date yet this excitmint is killing me badly so wanna drive this route
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