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Post by Chris W on Jul 29, 2006 17:10:24 GMT
Gents Having just looked through the highly impressive screen shots from the train simulator on this thread I have just a minor observation (might be right... might be wrong), but does the cab middle door of 73ts have a wiper on it...... I can't remember ever seeing a real unit with one before.... Regards Christopher
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Deleted
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Post by Deleted on Jul 29, 2006 17:29:09 GMT
Gents Having just looked through the highly impressive screen shots from the train simulator on this thread I have just a minor observation (might be right... might be wrong), but does the cab middle door of 73ts have a wiper on it...... I can't remember ever seeing a real unit with one before.... Regards Christopher Yep, M door on 73ts does indeed have a wiper...
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Post by Deleted on Jul 30, 2006 23:25:46 GMT
I like the attention for detail. The toblerole in the cab is almost a replica! I do hope you havnt been into NFDs and pickd one up from the side!
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Post by trc666 on Jul 31, 2006 12:53:57 GMT
Blimey, that's one hell of a wrong stick! ;D
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Post by Chris W on Jul 31, 2006 13:58:11 GMT
I have just a minor observation (might be right... might be wrong), but does the cab middle door of 73ts have a wiper on it...... I can't remember ever seeing a real unit with one before.... Indeed I was wrong - I have just had a quick look at a photo of 73ts that I took at Acton Town earlier this year..... Doh
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 1, 2006 0:09:38 GMT
quote: (trc666) --Blimey, that's one hell of a wrong stick! ;D Ah yes - that's our secret R&D facility somewhere in the wilds of Dorset where the prototype units are tested far from prying eyes. The cabs are constructed in another top secret UK location -- so secret that I don't know where it is I just get mysterious email messages from the cab works saying things like "The package is read for pick up. The refurb package. Nudge nudge wink wink". All those components are then shipped in bits (literally) to the NE USA for assembly and the build/test of the sound and traction components and final testing on the virtual DL and Picc metals. The projects are so secret that neither the collaborators nor the expert LUL advisors on the team have ever met each other in person Somehow it all works. Met -- thank you for the kind comments sir! We are fortunate to now have a current Picc 73TS I/Op on the team, who provided a shed-load of very details photos which Darren took great advantage of. I hope I do as well with the new sound set derived from in-cab recordings courtesy of the same I/Op. /Jimi
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 15, 2006 1:14:48 GMT
We're still working on it Both versions of the train are complete (trains, cabs, physics, etc.), except for finalizing the refurb passenger view and some tweaks to the new sounds after a team review. Concensus is that we will ship 2 separate kits for the 'old' and 'refurb' trains. The refurb will contain all the new sounds, and the 'old' version will alias them. A combined kit was over 11MB, and we felt that was too large for folks with slower connections to download in one go. Meanwhile, here's a view from the 'old' passenger saloon. Note the correct-era signage and car cards. Another great job from Richard. I could have shown what was on the seat next to you - but you'll have to discover that for yourself :wink: More news very soon. Best, Jimi
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 19, 2006 22:00:24 GMT
Here's some videos to give you an idea how the 73TS looks and sounds. They're hosted on PhotoBucket and play as Flash videos. You may be prompted to install a newer version of Flash. Sorry they're only 320 size - I created them as 640 WMV files. URL: s2.photobucket.com/albums/y36/DrJimi/Train%20VideosThen click on either video. We're about 1 week from release... /Jimi
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solidbond
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'Give me 118 reasons for an Audible Warning on a C Stock'
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Post by solidbond on Aug 19, 2006 23:37:13 GMT
Have to say it does look very good. Only one or two comments - it is obviously fictional as there were no D stocks sitting waiting for the Picc to go through ;D I was impressed that whoever was driving was able to stop almost on the mark without having to release the brakes and then pull up All told, yet another impressive model from Jimi and the rest of the team!
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Post by Deleted on Aug 23, 2006 20:20:14 GMT
I'm really looking forward to this one. Richard and yourself have really made something good here, as is the case with the D-Stock
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 23, 2006 23:18:41 GMT
Thanks Damon! We have a great team together now. Richard's train models are always superb. Darren has quickly emerged as a 3D cab builder of natural tallent and an eye for detail. I focus on controls, physics, sounds and testing/bolting it all together. Our latest 'subject matter expert' team member (Doc) is a 73TS I/Op who shares our passion and contributed photos, knowledge and sound recordings of the real thing. He also tested and critiqued the visuals, performance and sounds until it matched his real-life experience (as DD/SB did with the D78). When I received and implemented the final sound tweak suggestions from him and tried winding up the motors, I got a chill down my back ;D I'm a DL guy at heart, but I love this stock. Busy writing the Operator's Guide right now...
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 23, 2006 23:25:44 GMT
...it is obviously fictional as there were no D stocks sitting waiting for the Picc to go through... They were all still in the Depot I was inspired by Doc sending me a great cab video of him doing a early out of Northfields into ACT E Sidings. On passing ECMDT on the EB fast, one could see a shed-load of D78s slumbering in dawn's early light ;D
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Post by Deleted on Aug 24, 2006 11:55:07 GMT
When the point of view in the second video shows the train from the back, the rear DM seems to have its headlights on and its tail lights off which seems kind of strange?
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Post by tubeprune on Aug 24, 2006 15:10:50 GMT
These videos are amazing. Very impressive. You guys have done a wonderful job. One small point. When the train arrives at ATE, if it is going into the sidings, the starter will be red as it runs in and will stay red when the dolly comes off.
I first drove a simulator at White City in 1970 when they had one of the Picc in the training centre. I have also flown in a "real" 747-400 simulator in the manufacturer's factory. That was scary as we simulated a landing at the old Kai Tak airport in Hong Kong. Years later I "cabbed" a landing at Kai Tak - it was even more scary!
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prjb
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LU move customers from A to B, they used to do it via 'C'.
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Post by prjb on Aug 25, 2006 21:42:23 GMT
Just one teeny, tiny, small thing. I want to preceed this by saying that I think what you have done here is nothing short of amazing, it truly is in it's own way a work of art. I checked today and the stabling light on the 73ts has gone, there is a small hole there where it used to be. Next time the stock are up in Dorset for modification work perhaps you can fit LED's and remove the stabling light?
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 26, 2006 1:34:55 GMT
Spooky - it does look that way, but the rear car lights are correct. I shot that pic early morning (in the sim) so the sunlight shining on the rear caused that effect. Mea culpa. Tubeprune - thank you sir! I am an ex-Brit and longtime LT/LUL fan. I have spent many hours reading material on your site, and you (and laterly DD, SB et al) are thus in part responsible for my enthusiasm in trying to simulate the DL and the stocks. My attempts at writing code to convince the MSTS signal system to do what I want in regards the Shunt signal at the Starter have not yet succeeded (Starter won't go red). The MSTS signal system doesn't understand (support) several such concepts and I have had to write some complex code to simulate a number of situations prototypically. I will persevere to correct this error - it's highly possible I made a dumb logic error somewhere. PRJB - we did add the LED tail lights on the refurb (larger, brighter and 'instant on'), and disabled the stabling light, but have not removed its 'unlit presence'. It is visible at close range, but we'd hoped no one would notice. There is, of course, no fooling the experts I'll see if I can further minimize its visiblity via graphical changes, rather than the 'cost' of creating a whole new car. Thank you all for your observations. Constructive criticism and feedback, as you provided, is ALWAYS welcome!
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Post by tubeprune on Aug 26, 2006 7:49:44 GMT
I checked today and the stabling light on the 73ts has gone, there is a small hole there where it used to be. That's interesting. I didn't know stabling lights had gone! The original purpose of stabling lights was to replace oil tail lamps. Trains started to be modified in the mid-1970s and the D Stock was the first to get them from new. Stabling lights were left switched on in service when OPO was introduced so that there was an additional red light protecting the rear of the train if the normal tail lights failed. Can anyone explain why they were removed and when?
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Post by tubeprune on Aug 26, 2006 8:04:57 GMT
My attempts at writing code to convince the MSTS signal system to do what I want in regards the Shunt signal at the Starter have not yet succeeded (Starter won't go red). The MSTS signal system doesn't understand (support) several such concepts and I have had to write some complex code to simulate a number of situations prototypically. I will persevere to correct this error - it's highly possible I made a dumb logic error somewhere. If you do solve the problem, don't forget that the shunt signal won't clear until the train has stopped in the platform. I don't know anything about these simulations so can you tell me if it is possible to simulate the approach if there is a train ahead of you in the platform? If that can be done, could you simulate the speed controlled outer home clearing as the train passes over the dummy conductor rail at the correct speed? Sounds very difficult to me.
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Post by agoodcuppa on Aug 26, 2006 8:38:14 GMT
I didn't know stabling lights had gone! ... Can anyone explain why they were removed and when? Purely hazarding a guess but I'd say it was an economy measure based on the fact that LED lamps (AIUI) don't fail completely but one element at at time, unlike a conventional bulb.
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solidbond
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'Give me 118 reasons for an Audible Warning on a C Stock'
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Post by solidbond on Aug 26, 2006 8:42:09 GMT
I checked today and the stabling light on the 73ts has gone, there is a small hole there where it used to be. That's interesting. I didn't know stabling lights had gone! The original purpose of stabling lights was to replace oil tail lamps. Trains started to be modified in the mid-1970s and the D Stock was the first to get them from new. Stabling lights were left switched on in service when OPO was introduced so that there was an additional red light protecting the rear of the train if the normal tail lights failed. Can anyone explain why they were removed and when? Stabling lights have been removed from a number of stocks, including 73s and C stocks, with the introduction of LED tail lights. Since each LED array consists of about 18 LEDs, the chances of a complete set failing is vastly reduced, so the extra light at the rear of an OPO train is no longer necessary. In addition, the reduced power consumption of the LEDs compared to standard bulbs means they are suitable for use as a stabling light when the current is off. The 73s stabling lights were removed as part of their refurbishment, but the C stocks were removed when the LED tail lights were fitted about 2 years ago.
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Post by Tomcakes on Aug 26, 2006 10:27:17 GMT
If that can be done, could you simulate the speed controlled outer home clearing as the train passes over the dummy conductor rail at the correct speed? Sounds very difficult to me. I don't know if it's possible on MSTS, it may be possible in BVE but through a plugin.
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 26, 2006 19:10:26 GMT
My attempts at writing code to convince the MSTS signal system to do what I want in regards the Shunt signal at the Starter have not yet succeeded (Starter won't go red). The MSTS signal system doesn't understand (support) several such concepts and I have had to write some complex code to simulate a number of situations prototypically. I will persevere to correct this error - it's highly possible I made a dumb logic error somewhere. If you do solve the problem, don't forget that the shunt signal won't clear until the train has stopped in the platform. I don't know anything about these simulations so can you tell me if it is possible to simulate the approach if there is a train ahead of you in the platform? If that can be done, could you simulate the speed controlled outer home clearing as the train passes over the dummy conductor rail at the correct speed? Sounds very difficult to me. Tubeprune, the MSTS signals system implementation is woefully lacking in the ability to simulate many signals operations that are common to LUL. It appears to be to have been modeled more on the simpler North American systems (especially freight lines). Without going into excruciating detail... MSTS considers 'blocks' (or track circuit sections) to be represented by track 'nodes' Some of these are automatically defined by certain trackwork. Switches/points and X-overs are the obvious ones, as these rely on route clearing for a train (player or AI) to negotiate the path safely - any conflicting train being held. This works without any signals being placed. Placing a signal object creates a new node at that location on the related track, thus creating a new 'block'. Signal code can test for block occupancy (block ahead) and for a route being set, and can test the state (aspect) of other signals - a signal can thus be made to display an appropriate aspect (semi, auto, repeater, shunt, theater, etc.). Almost any signal type can be represented by appropriate code (and graphical appearance). However, MSTS did not include any 'remote triggers' that could affect a signal state - thus a train departing a platform (clearing successive track circuits) can not affect a multi-home signal set (as the state of those circuits can not be tested). Each signal can only display an aspect pertaining to the 'block', or another signal, ahead of it. *sigh* Similarly, no provision for speed sensing is available. I have campaigned with Kuju (authors of the expected MSTS follow-on product) to include such capabilities in the new product. What they have included in the current MSTS isn't bad, and can (with sufficiently ingenious code) produce desired results. There's just a few key capabilities missing to do what I need for LUL signals.
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Post by agoodcuppa on Aug 26, 2006 19:27:09 GMT
Dr Jimi,
I'm afraid the reality of Kuju's efforts with MSTS signalling is far simpler.
The person responsible didn't understand railway signalling, neither its purpose nor it's technicalities.
I'm glad to say that a lot has been learnt since, much of it from knowledgable people providing feedback.
I suspect the the new Rail Simulator they're currently working on will be much more capable.
BTW, what persuaded you to develop an LUL route for MSTS given that you're not exactly local?
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Post by tubeprune on Aug 26, 2006 21:03:42 GMT
Dr JImi,
Thank you for the information. Very interesting. I wish you luck.
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 26, 2006 22:28:58 GMT
Dr Jimi, I'm afraid the reality of Kuju's efforts with MSTS signalling is far simpler. The person responsible didn't understand railway signalling, neither its purpose nor it's technicalities. I'm glad to say that a lot has been learnt since, much of it from knowledgable people providing feedback. I suspect the the new Rail Simulator they're currently working on will be much more capable. BTW, what persuaded you to develop an LUL route for MSTS given that you're not exactly local? Your definition of the reality is most succinct, and I could not agree more. Fortunately, as you note, some have innovated (John Yelland, Tony Formoso et al) and all have learned or benefited from their experiments. I'd like to think, with due humilty, I've added a few ideas also. My LUL signal set is all my own work - it had to be, as no one else has a need for it (until other LUL route developers emerged recently). I shared my signal set with them. We may as well at least have consistent signaling across "virtual LUL" ;D I chose the DL for many reasons (I did actually used to live fairly locally until I relocated here). Most of the reasons involve the wonderful folks like DD, SB, PP and others who have enthusiastically offered knowledge and advice. Besides, it's an interesting line with a variety of scenery. So there I was a few hours ago, cutting the grass. A mostly mindless activity that allows pondering while working. An idea formed. The result is the starter now stays red ;D Sadly the dolly only going off after coming to a stand I can find no way to do. The dratted signal system insists on clearing the route ahead of me. I also believe I have a new idea on how to make multiple homes work. Thank you folks for provoking the thoughts. I love trying to finesse the Kuju signals into behaving as I want...
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Post by agoodcuppa on Aug 26, 2006 22:45:34 GMT
If Kuju create a tool for porting MSTS routes and stock into the new sim will you be doing so?
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 30, 2006 18:05:15 GMT
If Kuju create a tool for porting MSTS routes and stock into the new sim will you be doing so? Hmm - an unqualified 'maybe', as I confess I have not looked closely at whatever related info Kuju has shared. As authors of both sims, one would hope they could produce a porting tool - but to what extent and how easy to use? As I see it, there are multiple 'route' components to address. The coordinate mapping and terrain grid, the track system and its implementation (as per existing track 'pieces' or some kind of spline system?), static objects (buildings), dynamic objects (platforms and speed limit areas), the signaling system, the over-arching object relationship scheme (currently the inappropriate MS OLE model), and the list goes on. I suspect 3rd-parties may get (or are) involved, as they have with so many tools and converters produced by enthusiastic and talented 'amateurs' for MSTS. Should Kuju choose not to provide tools themselves, history shows that the 3rd-parties will, over time, fill the void. To what extent, and how, Kuju 'capitalizes' on that skill pool remains to be seen. I hope that this time they are listening to people who know how railways and their equipment and infrastructure really work. They have promised an improved simulator - that may attract the end-users, providing the improvements have validity and substance. How they will attract the route and stocks developers I am keen to discover. Apologies for a long-winded 'maybe'. I do intend to keep working on the MSTS route - there's plenty left to do, and I don't see anyone abandoning MSTS overnight when the new sim appears. At a suitable point (around end-year) when I intend on releasing a partly-complete route, we'll see how the new sim looks in terms of capabilities and available tools. That could be a logical time to cut-over to the new sim.
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Post by agoodcuppa on Aug 30, 2006 18:23:11 GMT
I hope that this time they are listening to people who know how railways and their equipment and infrastructure really work. Around this time last year they were advertising for a Subject Matter Expert. Whether they took on a real railway or a train sim SME who knows?
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DrJimi
Virtual District Line construction engineer and arborist
Posts: 365
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Post by DrJimi on Aug 30, 2006 22:10:05 GMT
I hope that this time they are listening to people who know how railways and their equipment and infrastructure really work. Around this time last year they were advertising for a Subject Matter Expert. Whether they took on a real railway or a train sim SME who knows? Indeed - I recall hearing about the job posting. My feeling is they need input from both types of SME to arrive at an optimal implementation. What (real world) needs to be simulated? What components of that system are needed (e.g. track circuit, signal head, connections and required logic)? How, technically and within reasonable budget, can that be implemented in a sim? How can we best let a route developer define/deploy the signal system components to achieve the desired outcomes without undue contortions (simple/flexible enough)? While building the route I have been able to gain some wisdom from both camps. From the sim experts I mentioned earlier (technical implementation), but also feedback/critique from several real-world experts (how things should work). Again, I can only hope Kuju has discovered the value of both sources of information as I have been fortunate to do. Despite it all, it's still a fun hobby.
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