Ben
fotopic... whats that?
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Post by Ben on May 13, 2011 11:41:16 GMT
Similar kinda style to Transport Tycoon. But a lot better graphics.
Thought its worth a mention, theres been a new edition of it released yesterday. Haven't had a chance to fully investigate, but it includes some london content. 1906 gate stock, Routemaster, the 1935 tube stock... It caught my eye the other day as I was in a shop and saw on the front cover some sort of US metro carriage in LUL corporate!
And it still looked more 'LT' then the S stock!
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Deleted
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Post by Deleted on May 13, 2011 12:52:30 GMT
According to a review (found it in Norwegian - www.gamer.no/artikler/80149/anmeldelse-cities-in-motion/) it is kinda disappointing for those who were fans of the Transport Tycoon game(s) - you can't place signals on your train tracks, nor can you make stations with more than two platforms, which atleast for me removes a bit of the fun. It does seem interesting though.
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Ben
fotopic... whats that?
Posts: 4,282
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Post by Ben on May 21, 2011 19:28:40 GMT
Having tried it for a while now I gotta concur with the disappointment. You pick a city and pick a year to start playing. However, unlike TT/Locomotion!, the city doesnt develop; it remains exactly as big as it started ignoring any demolishions.
Other minor points of irritation; As EirikhO says, stations are limited to two tracks. You can't build one way track or platforms. You can't build roads, or zone areas for buildings. Haven't found a way of making a tram termination loop yet without building a two way loop around a road. Integration of transport modes seems to be impossible, unlike in Locomotion! where different modes catchment areas could piggy-back on each other. Traffic will block tram paths even when they cross roads at right angles (no hatched boxes where cars should keep clear). Also you must specify platforms for the metro lines to serve, not just stations.
Positive points though; the graphics are good and the people that use the systems are visable and followable. The people also have discrete paths that they wish to follow, so they'll wait for a specific service rather than the first to show up at a stop.
Its not bad, but could be a lot better. I'd really like a game that combines the graphics, people and traffic of this with the development, growth/decline and building ability of Locomotion!. Throw in the pathing algorithm from Railroads!, and that would be one hell of a distraction from life...
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Deleted
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Post by Deleted on May 22, 2011 0:36:53 GMT
I played my way through the campaign. I knew what I was getting, and it wasn't bad for a tenner, but it did have some frustrations. - The carrying capacities of the vehicles is much less than the real thing, so you ended up with hundreds of people building up at stops with no means to carry them. - If you build tram/metro track off the roads, and the city wants to put a building in the same spot, they'll just rip your track up. - You can't create bridges or tunnels for trams to cross railway lines/water/metros, so they have to follow a road. - It is possible to end up with complete gridlock in a busy city centre. Personally, I find Simutrans much more satisfying as a simulation, even though the graphics aren't as good.
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