I've made a video of the train running on our test track (not the District Line) showing the new cab features, along with comments throughout. It's hosted on PhotoBucket here:
Click on it to view, and you can view full screen by hitting the icon in the lower right corner of the video display, except it's a bit fuzzy in full screen.
Please bear in mind this is still a work in progress, with more features to add (real projected front/rear lights, saloon lighting, selectable destination displays, etc.) plus some cosmetic cleanup to finish. But it should show you the level of detail we've gone to. It is controlled and performs as close to the real this as we're able to do in a simulator.
Please also don't ask when it will be released or about Betas. Dates are not known, as we're not working to a schedule.
Thanks and enjoy!
Jimi (on behalf of the team)
_________________ Attempting to solve the Resnikoff Conundrum as it applies to RailWorks.
Post by chrisvandenkieboom on Dec 22, 2011 14:17:29 GMT
Looks awesome. How do I press those buttons? Hotkeys, or do I have to aim at them. (as long as that bar on the bottom of the screen doesn't appear like in default trains)
Please notify me if I sound really stupid in a post/part of a post. (I am not that good at that)
Hi all, we've had reports from some people on multiple fora that the link isn't working for them - no idea why - the folder is set to public access. If it does fail for you, please try this link which will take you to the folder hosting the video - then just click on the video to view.
I'd appreciate knowing if this fixes your issue, and would also like to know the exact error message you get if the previous link fails so we can diagnose better.
Thanks, Jimi
Post-traumatic déjà vu disorder: The feeling one gets after one has experienced trauma before it happens.
Looks awesome. How do I press those buttons? Hotkeys, or do I have to aim at them. (as long as that bar on the bottom of the screen doesn't appear like in default trains)
I tried to get all of them working from the mouse but due to a lot of them being activated from the scripting, it has proved difficult so there is a long list of hotkeys you will have to learn. The bar on the bottom of the screen always appears on all locos untill you press F4.
I think you are working on removing the former destination blind handle? Also, in the video you activate the run-back protection by putting the train into 'reverse' and pushing the handle forward. This would not activate the run-back protection system. It is only for roll backs - i.e no power.
Really good. I know this sounds churlish but you can't normally hear the camshaft clicks in the cab and the friction brake squeal is a bit fierce for D stock. More like S stock brake squeal (unfortunate feature of S stock!). I thought the rheo brake sounded good. I'd leave the camshaft clicks though. There should be a little pneumatic exhaust for the camshaft valve after the ninth click as the equipment goes through Series/Parallel transition and the camshaft runs the other way. Oh, how picky can I be!!!!? :-)
Appreciate the input, except I didn't go into reverse - honest!. I went from FOR to INTER in the original cab (brakes were on), swapped ends, then to FOR in the other end. Then CTBC from some brake notch to Off/Release to release the brakes (no power). As I was on a decline (that's why I stopped there for demo purposes) we rolled back. I see how it might have appeared I went into REV and Shunt, but not so. Now - if we have the Selector barrel rotating the wrong way for the direction we intend and it looked like we went into REV - that's a different matter (which I'll check)! As a quick check I'll zoom in the view on the selector and see what it points to.
Agree re the RPAs being too loud in the cab - I'll tone them down somewhat, but I'd like to leave a little noise audible in there. I also feel the MAs are too loud in-cab, and will also tone down the brake squeal. Didn't think of the cam 'hiss' but you should hear the transition clunk (about 10mph IIRC). I actually modeled the cam realistically - it does count up then transition and then back down; and behaves correctly in Shunt, Series and Parallel. It also controls the rheo as it should. You should also hear multiple clicks as it finds its right position after 'off' if re-stroking. I've also heard (from another authoritative source) the cab doors sound more like a 59TS than a D78 (running on rollers rather than top-hung).
But - please - continue to be 'picky'. If we put in details, we'd rather they be right than 'close'.
Many thanks, Jimi
Post-traumatic déjà vu disorder: The feeling one gets after one has experienced trauma before it happens.
OK - mea culpa! Checking the Selector animation does indeed show it's rotating wrong, and selecting FWD does cause it to rotate to REV from INTER, and selecting REV moves it from INTER to FOR2. So we'll fix (invert) the animation frames accordingly. Well spotted guys - that explains why you thought I was in REV. Darren? Small job for you while I'm messing with the audio...
One further question... Are the "Passenger Open Selected" lights on Aux1 still active in any way? If so, what causes them to light? Wondered if CSDE caused them to light, in addition to the Doors Enable Zone light on the Offside wall?
And - yes - the destination handle will be going away. We intend to make some of the CIS panel functional - if only to allow setting the destination for all the appropriate displays. It may also cause the front window set number to be set to a suitable value - we can't have Train 102 appearing everywhere
I also realize the 'radio messages' are old and were recorded "pre-Connect". Any chance of getting a recording of what they should now sound like (obviously without giving away any sensitive info)?
The door sounds can't be from a D stock, sound like a C stock to me. The cab door sounds sound like they are from the saloon aswell. Apart from that I can't fault it at all, I'm very impressed with the extra features that come with the train.
OK - mea culpa! Checking the Selector animation does indeed show it's rotating wrong, and selecting FWD does cause it to rotate to REV from INTER, and selecting REV moves it from INTER to FOR2. So we'll fix (invert) the animation frames accordingly. Well spotted guys - that explains why you thought I was in REV.
One further question... Are the "Passenger Open Selected" lights on Aux1 still active in any way? If so, what causes them to light? Wondered if CSDE caused them to light, in addition to the Doors Enable Zone light on the Offside wall?
I didn't mean to create more work, sorry!
The red "passenger open selected" lights, near the top of the left panel are lit by pushing both 'passenger open' buttons. Yes, this was a fall-back to passenger door selection - the labelling has never been changed. Nothing to do with CSDE, except the circuit can't be made unless CSDE loop detected or over-ridden.
No worries - that's an easy (and critical) fix to the selector animation. If I understood correctly, the Pass Door Selected light comes on when Op opens the doors (appropriate side). Does this light remain lit until doors closed and pilot established? Excellent - 2 more lights we can use as they should be. Darren already put the animations (lights on/off) into the cab - I just wasn't sure if/how I should make them work correctly in my scripting code. Thanks! We already have the Aux 2 deice/sleet switches/lights operational, plus a working tripcock, reset and SCAT light/delay/speed restrict build in. Slowly getting there!
EDIT: I have made the Pax Select lights go out when door close button is hit. Pilot lights about 4 seconds later when doors proven closed. If this is wrong - please let me know.
EDIT: I have made the Pax Select lights go out when door close button is hit. Pilot lights about 4 seconds later when doors proven closed. If this is wrong - please let me know.
That's fine!
More lights could be the red 'PA in use' (on CiS and off-side) that flash slowly when the CiS/DVA is giving an automatic announcement?
With regards Connect radio, it doesn't have the chirping noises as a broadcast is about to be made, as the previous 'legacy radio' had. It is quite crisp and clear, very few tones heard except when being called one-to-one.
Much appreciated, once again sir! We plan on some functionality for the CIS initially, adding to it over time. As the D78 is approaching completion the 73TS is already 'in the shop' and has the car bodies done and the cab construction is underway. I'll be working on the controls/physics/traction/brake control scripting shortly - mostly stolen from my D78 work with appropriate add or removal of features (e.g. no coasting control), adjustment to car weights, etc. BTW - does the 73TS now run in weak field all the time (my memory says so due to the weight increase post-refurb)?
Sincere thanks to all who are helping us out with detailed knowledge!
Post-traumatic déjà vu disorder: The feeling one gets after one has experienced trauma before it happens.
The offside doors in the cab, sound exactly like 73ts! That model is looking amazing and is far better than most finished add ons you need to fork £10+ out for!
Looking forward to this alot, also the 73ts being released too
Apologies - a few more questions. As part of 'fixing' the Selector animation direction, Darren noted to me we could in fact show all 5 positions (OFF, FOR2, FOR1, Inter, REV); and with some interpretation of these in my scripting I can make the train "do the right thing" for each position. Two questions hit me right away: When changing ends, would you go to OFF on the cab you are leaving (I think so)? (Right now we use the Inter position). If selecting 'Off', what other indications are there (if any) that the cab is off? Secondly, we can implement the different accel rates for FOR1 and FOR2 in my script code. I believe I have the physics tuned for FOR2 right now (initial accel about 1.0 m/Sec from rest in Parallel, with 25mph reached at 6-car mark). About what is the reduction for FOR1? Something in my memory says about 0.7m/Sec but I don't recall the source.
Thanks!
Post-traumatic déjà vu disorder: The feeling one gets after one has experienced trauma before it happens.
When changing ends, would you go to OFF on the cab you are leaving (I think so)? (Right now we use the Inter position). If selecting 'Off', what other indications are there (if any) that the cab is off? Secondly, we can implement the different accel rates for FOR1 and FOR2 in my script code. I believe I have the physics tuned for FOR2 right now (initial accel about 1.0 m/Sec from rest in Parallel, with 25mph reached at 6-car mark). About what is the reduction for FOR1? Something in my memory says about 0.7m/Sec but I don't recall the source.
Thanks!
- You can only remove the RKL220 key from the barrel in "off". - There are no indications, other than either the 'full speed' or 'slow speed safety brake' light on TMS staying on. It's not the cab "off" simply the barrel locked 'off'. - Really no idea about the physics behind the different acceleration rates, FOR1 is noticeably slower.
When changing ends, would you go to OFF on the cab you are leaving (I think so)? (Right now we use the Inter position). If selecting 'Off', what other indications are there (if any) that the cab is off? Secondly, we can implement the different accel rates for FOR1 and FOR2 in my script code. I believe I have the physics tuned for FOR2 right now (initial accel about 1.0 m/Sec from rest in Parallel, with 25mph reached at 6-car mark). About what is the reduction for FOR1? Something in my memory says about 0.7m/Sec but I don't recall the source.
Thanks!
- You can only remove the RKL220 key from the barrel in "off". - There are no indications, other than either the 'full speed' or 'slow speed safety brake' light on TMS staying on. It's not the cab "off" simply the barrel locked 'off'. - Really no idea about the physics behind the different acceleration rates, FOR1 is noticeably slower.
Yes, the initial acceleration in FOR2 is nominally 1m/s^2 and in FOR1, 0.7m/s^2. With acceleration reducing after full parallel, 25mph at the 6 car mark out of a platform in FOR2 should be about right, but I expect a T/Op can advise better from experience.
Blimey! December last year was the last post on this. Have we really getting that far behind. Oh well! here's something to wet the appetite and no critisizing my driving and bad practices. I'm still learning. It's still WIP as the terrain decals are still down which will be replaced on the final release.
Thanks guys. I've got to hand it to Jimi, Eddie and Richard, they have really done this route proud. It is an absolute gas to drive. You need a fast PC to run it on but the level of realism is awesome and that is what we were striving to achieve. I'm starting on a 73 cab now to accompany this one and no doubt if I had taken some extra time to put some AI stock on this would have really blown you away. Richard has already done the 73 stock model.
Great effort, like the touch of the drink mug by the front window. One point though, for the first few stations, it is chucking it down with rain with the wipers going but when the train stops at a station the platform is bone dry and the sun is shining. Video goes back to the cab and its still chucking it down.
Ah yes! The wonders of the RailWorks weather system. I think it's set to summer showers. RailWorks haven't managed to get wet ground or puddles on the ground yet. I suppose they think that is going a bit to far but it is raining on the outside as you can hear it at the start of the video if you turn the volume up. They have an effect for lying snow.