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Post by astock5000 on Oct 3, 2010 18:17:27 GMT
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Post by Deleted on Oct 4, 2010 0:31:04 GMT
I admire their work but I can't help but feel there's something wrong with those screenshots. It looks too "American" for want of a better word, and arcadey.
Look forward to seeing some more though...
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Post by Deleted on Oct 4, 2010 3:09:07 GMT
Luke, you're right; it feels like those arcade FPS (first-person shooter) games I used to play with my cousins.
Hopefully there isn't a gunman at the headwall 'cos I'm a late Circle ;D
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Post by railtechnician on Oct 4, 2010 8:23:47 GMT
I admire their work but I can't help but feel there's something wrong with those screenshots. It looks too "American" for want of a better word, and arcadey. Look forward to seeing some more though... Actually there is quite a lot wrong with the screenshots! Firstly they are too busy with stuff that is not found all around the circle line, i.e. loosely spread 'junk' such as girders and other ironwork propped up against the walls. Secondly the six foot is too wide, it would be quite odd to find vertical girderwork in the six foot of a standard double tunnel and all equipment in the six foot should be at a maximum height of 3'. Thirdly there are no cable runs, there should at least be a four way signal bracket run and 4 way HT bearer run on each side of the tunnel and that would normally be a minimum, 8 and 12 way signal bracket runs are more normal than one might expect. Fourthly there appear to be no signal locations, the few boxes on the walls look nothing like signalling transformer, condenser and relay cases. Also the cesses are too wide and there would be no room for the chunky girder bracing shown on either side of the tunnel. Where are the refuges? It is quite normal to find relay and other cases located in the refuges as there isn't room for them on the tunnel walls. Where are the tunnel telephone wires and the tunnel lighting fixtures? In the open sections the vegetation is overdone. Of course it's only for a game but to go to the level of detail that has been attempted and to get it so badly wrong is IMHO criminal! Some proper detail would transform it and give it realism.
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Post by Deleted on Oct 4, 2010 8:59:21 GMT
It'd be nice to have a real-time/turn-based tactics game set on the tube. Then these graphics would really kick.
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Post by Deleted on Oct 4, 2010 19:02:42 GMT
If I can be even more picky... The tunnel lights look a bit wrong real LU tunnel walls have colourful cable runs instead of steel pipes! theyv'e also overdone the lighting effects aswell.
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Post by Deleted on Oct 5, 2010 7:21:01 GMT
Being a sim, I expect they've gone for the 'artistic liscence' which allows you to use any pre-made objects from their other routes. It doesn't do the detail any good but saves them time and money. Where as for the likes of us enthusiast builders, we go for detail and getting the facts right as much as possible ( usually with a great deal of help from you guy's) rather than trying to make a quick buck out of it. After saying all that, I still may purchase it just to see what it's like.
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Post by astock5000 on Oct 23, 2010 23:41:06 GMT
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Post by Deleted on Oct 24, 2010 9:26:09 GMT
Arrrgh, I was hoping for District line as volume 3! It'd probs be too big anyways Does anyone know if it's extended down to Hammersmith?
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Post by astock5000 on Oct 24, 2010 9:49:26 GMT
Does anyone know if it's extended down to Hammersmith? I asked that on TML's forum, but didn't get a reply.
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Post by Deleted on Oct 24, 2010 10:55:38 GMT
Does anyone know if it's extended down to Hammersmith? I asked that on TML's forum, but didn't get a reply. Reading through that topic now They've sort of gotta include it for stabling reasons! (and while at it, why not H+C to Whitechapel, from there not long way to have a Whitechapel-Olympia service either etc etc)
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Post by Deleted on Oct 24, 2010 11:11:56 GMT
looks quite good actually, looks like they're putting in proper LUL style cabling and OPO equipment in too. But the typeface on the signs is not johnston which I do find quite irritating!
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Post by astock5000 on Oct 30, 2010 20:31:19 GMT
TML have uploaded screenshots of Monument, Notting Hill Gate, Embankment and South Kensington: entwicklerblog.tml-studios.de/index.php?id=453They seem to have made a mistake at South Ken - they've put a track next to the disused Met EB platform. They've sort of gotta include it for stabling reasons! I hope they will, but World of Subways 2 (Berlin U7) didn't have a depot.
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Post by Deleted on Oct 30, 2010 20:42:59 GMT
Monument looks ghastly, it's way to dark and the platform is too narrow. But all of the other stations do look very good indeed.
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Post by Deleted on Oct 31, 2010 17:28:18 GMT
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Post by phillw48 on Oct 31, 2010 19:02:38 GMT
Where's the outside conductor rail?
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Post by Deleted on Oct 31, 2010 19:10:53 GMT
Remember it's not finished, I'm sure it'll improve over time.
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Post by norbitonflyer on Oct 31, 2010 19:32:32 GMT
Where's the outside conductor rail? "Farrington"?
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Post by Deleted on Oct 31, 2010 20:25:53 GMT
Where's the outside conductor rail? "Farrington"? And line name in plural!
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Post by Deleted on Nov 8, 2010 19:34:01 GMT
Where's the outside conductor rail? What you see in the pic is the outside conductor rail minus it's pots. As you say, It's only work in progress but the outside conductor rail is a country mile from the running rail.
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Post by astock5000 on Jan 16, 2011 1:34:44 GMT
There have been a few more updates recently: entwicklerblog.tml-studios.de/index.php?id=578&L=1At the beginning of the video, you can see a map showing the Circle going to Hammersmith, and for some reason Hammersmith depot is also shown on it! Unfortunately, (from a discussion in German on TML's forum that I can't find at the moment) it seems that all AI trains will be C stock.
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Post by Deleted on Mar 19, 2011 21:34:48 GMT
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Post by norbitonflyer on Mar 19, 2011 22:59:04 GMT
Very interesting, and a vast amount of detail, but:
at 9:38 (Goldhawk Road) there is a man apparently trying to walk through a roof support.
Shortly before, on arrival at the same station, (8:57) a woman is apparently balancing along the platform edge, but doesn't get hit by the train.
(Edit - on closer inspection, it's an even better trick: her left foot is following the platfrom edge, but her right foot is walking on empty space!)
Above all - the brake test should fail as there is no compressor on that unit (the second car is a DM! - see 00:45 (exterior) and 1:56 (view from non-driving end of leading car into cab of second car) - indeed the other trains seen both have only 3 cars each
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Post by Deleted on Mar 19, 2011 23:50:33 GMT
Yes I saw the lack of trailer cars myself, and did you notice that there was a massive gap between the train and the platform at one of the stations? It was like Bank Central on a straight piece of track!
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Post by jmm on Mar 20, 2011 0:16:25 GMT
Above all - the brake test should fail as there is no compressor on that unit (the second car is a DM! - see 00:45 (exterior) and 1:56 (view from non-driving end of leading car into cab of second car) - indeed the other trains seen both have only 3 cars each If I'm not wrong, it's because the trailer car isn't finished yet (I've read it on the forum).
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Post by astock5000 on Mar 20, 2011 1:33:01 GMT
I'm surprised none of you noticed two more serious problems - the track layout at Hammersmith in the sim means that the train could not have run into platform 1 as the facing crossover is missing, and that Shepherds Bush Market is the wrong way round - the entrance should be at the other end of the station. Above all - the brake test should fail as there is no compressor on that unit (the second car is a DM! - see 00:45 (exterior) and 1:56 (view from non-driving end of leading car into cab of second car) - indeed the other trains seen both have only 3 cars each If I'm not wrong, it's because the trailer car isn't finished yet (I've read it on the forum). That would seem to be the case, but I don't think anyone from TML has said so - I posted that on their forum as a possible reason why the trains are only 3-car in the video.
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Post by norbitonflyer on Mar 20, 2011 8:54:53 GMT
I'm surprised none of you noticed two more serious problems - the track layout at Hammersmith in the sim means that the train could not have run into platform 1 as the facing crossover is missing, and that Shepherds Bush Market is the wrong way round - the entrance should be at the other end of the station. I noticed SBM looked remarkably similar to Goldhawk Road, but it's been a while since I've been there, so I put it down to house style at the time the line was built. But yes, of couse it's back to front - if the entrance was at that end, the other end of the platform would be almost at Goldhawk road!
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Post by phillw48 on Mar 20, 2011 9:59:56 GMT
Has anyone noticed that it is also right hand running, perhaps that is the reason for the entrance at the wrong end, a 'reversal' may be planned.
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Post by Deleted on Mar 20, 2011 10:31:30 GMT
Is there a wrong road starter at Goldhawk Road in real life?
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Post by Deleted on Mar 20, 2011 11:00:35 GMT
Is there a wrong road starter at Goldhawk Road in real life? No.
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